I was raised in Minden, Nevada with a loving family. I graduated from Douglas High School and started my college right out of high school. I was driven during my first year of embedding my arts with engineering. At the end of my freshman year, I was brought on as a VFX TD on a short film -Driven- for 14 months. There, I've founded my passion for VFX and have been practicing non stop since then. Near the end of production, I hopped on another short project responsible for all the FX. As time flew by, I've fully delved into the CG world. On a day to day basis, I simulate maya fluids, simulate nCloth, setup nParticle and particle systems, writing MEL and Python, and maintaining production pipelines. For our college, I've helped set up and maintained our own render farm that was used extensively for our short film. At the end of the day, I love what I do. I'm always finding myself for more work and solving technical problems when they arise.